We've gotten so many responses from potential speakers that want to participate in AlterConf, but aren't sure what to speak about. Well never fear! We've started putting together a wishlist for talks to seed ideas :)
- using open data to track police brutality
- the intersection of high paying tech jobs and gentrification
- #altgames
- how homogeneity in product creation leads to exclusion of potential users
- fatigue from having to codeswitch due to a homogenous work/community environment
- telling it like it is and coming to terms: your company isn't making the world a better place
- the myth of meritocracy
- games as scaled problem solving - identifying objects in space, cancerous cells, etc
- the damage caused by hierarchy-allergic companies
- outsourcing and racism/western-centrism
- kids creating games
- SMS innovations in the developing world (payments, health care, emergencies)
- how the nature of an ad-supported internet and, therefore, a data-mining internet, endangers marginalized people
- the pipeline fallacy
- the difference between diversity and inclusion
- non-American perspectives on American-dominated tech industry
- "you're being oversensitive" and other silencing tactics
- criticism, conflict, and no road to compromise over harmful actions
- anti-Blackness and cultural appropriation
- junior developers: the movement to create them isn't being matched by employment opportunities + mentorship
- the impact of English-dominance on the web or games
- not feeling included as a woman of color in women in tech OR people of color spaces
- classism and access in learning to code/using technology/playing games
- the tech that makes managing your health possible
- funding (crowdfunding, VC funding, etc) for marginalized people
- being pushed out of/away from technical positions to ancillary positions
- the commodification of Blackness in product and game creation
- improving accessibility in the workplace
- games for audiences with older/limited devices or unreliable low-bandwidth internet
- how "sharing economy" companies use of contractors vs employees is harming communities
- representation of sex workers in video games
- navigating company-provided health insurance as a trans person/person with invisible disabilities/person with chronic illness/non-"traditional" family structure
- the pervasive belief of exceptionalism (companies, communities, or individuals in non-marginalized groups)
- The persecution of Muslims and the coercion of "blending in"
- tech money, libertarianism, and the long-lasting effects of their political lobbying
- how a community's technical politics mirror their interpersonal actions
- making games accessible to people with epilepsy, motor skill delays, etc
- integrating trigger warnings or content notices into games and sites, allowing content to be bypassed
- user experience considerations that allow for the use of software that interprets eye movement
- accessibility frameworks in iOS, Android, and desktop operating systems that developers should be aware of
- how accessibility in mobile devices has changed your life
- trans discrimination in hiring (background checks, stereotypes, lack of education, healthcare, and more)
- social networks fostering micro-community building
- finding safe spaces online (social media, games)
- unlearning toxic culture
- flexible time and remote work done right
- AfroLatinxs - erasure on multiple fronts
- activism online - education, grassroots movements, etc
- heroes and seniority: how poor behavior and abuse are tolerated in our communities and companies
- the erasure of "passing"
- refugees: retraining for career opportunities
- expanding the definition of tech or games
- management adopting off-brand inclusivity and our inability to criticize it
- the history of marginalized people in video games
- surveillance online/data-privacy
- open source, hackathons, game jams, and other championed free labor exploited by billion dollar industries
- integrating the use of tech + games into other fields (therapy, healthcare, fashion, music, art, science, etc)
- promoting to management as a reward for technical prowess, ignoring people skills
- the burden of educating about diversity/inclusion
- microaggressions in gameplay
- service industry workers and their mistreatment by the tech industry
- the art of self-care
- supporting parents at your company
- web illiteracy and lack of access to technology
- the aftermath of harassment or assault in the tech or gaming industry
- online harassment and abuse, including doxxing
- protecting your privacy online; little-known personal security issues online
- the new journalism: theft of intellectual conversation on twitter and via activist hashtags
- venture capitalism as colonialism
- hiring and promoting fairly
- why outsourcing HR + other "people" functions damages trust and culture
- games as therapy (playing, making, designing as therapy-aid)
- building diverse and open communities
- alternative business structures/wage-sharing structures in tech
- tech for low end devices
- why you left the industry
- critique/examination of the civic data movement
- teaching empathy with games
- disaster recovery aided by low-cost, readily available hardware + free/open source software
- how tech marginalizes rural populations
- marginalization in the sharing economy
- solving pain points for marginalized people with apps
- how tech is making the world accessible/how tech fails at accessibility
- inclusive language: detecting negative connotation and what it signals
- how choose-your-own-adventure-style interview processes are increasing diversity + inclusion throughout the hiring pipeline
- the need for the whisper network and how it's limited
- organizing inclusive events with an eye for safety
- crunch culture and lean companies
- unequal rewards: salary, stock, benefits, and perks in engineering-centric companies
- company and community diversity facades: PR before people
Have more ideas that aren't present here? Tweet at @alterconf and we'll add them!