There is a clean narrative that the games industry is trying to push when it comes to diversity looks like for the medium. The same kinds of games with different people in them. Young girls learning how to code to one day join the ranks of developers on big-budget productions. More people buying products. The kinds of diversity this celebrates is just further proof of an unwillingness to change: games still need to look a certain kind of polished, people still have to make a certain amount of money, and both need to fit into a certain kind of culture. Diversity isn't just about different bodies working at corporations and starring leading roles in shooting terrorists. With her experience at being a 'bad minority' in games, Mattie Brice will describe the implications of diversity not for the games industry, but for the art-form of play itself. People outside of the system do things differently, and the way they act, create, and simply exist upsets how things are to be done. Mattie uses her experience in the games industry to explain how she and others like her act as an intervention to make way for meaningful change, often to the discomfort of the games industry.