This talk will focus on the role of gaming in mental, physical, and social rehabilitation. Sharing a combination of research and personal experience, the talk will examine the benefits of gaming for rehabilitation, what games are doing well, and how we need to go forward in both our games and our gaming culture.
References available at http://healingra.in/alterconf-references/
Sketchnotes of Aly by Angela Wyman, printed with permission
Highest motivation was because of a different lifestyle in a virtual environment.
72% made friends