As game development tools become more accessible, cheaper, and better distributed, voices that were previously given no platform in game design are finding new ways to speak up. The past few years have seen the development of unprecedented numbers of personal narratives in small games, many of which are written by and for marginalized people, and some of these games have received a lot of attention -- both good and bad. Caelyn Sandel will share a perspective on the rise of 'diary games' and similar interactive media from marginalized game designers, exploring the value in these creations as well as the pushback they receive.
Tweets
"Personal narrative games don't let you have the comfort of simple morality" #AlterConf @inurashii
— Jenna Hoffstein (@jhoffstein) September 16, 2014
Typical "gamers" see video games as value neutral entertainment offering sense of freedom + power; hence, disdain for diary games #alterconf
— Alyce Currier (@notalyce) September 16, 2014
“People in the Gamer Gate movement think they’re simultaneously the plucky underdogs *and* an unstoppable force.” @inurashii #AlterConf
— AlterConf Sessions (@AlterConf) September 16, 2014
@inurashii your talk was AWESOME, you talk with such decisiveness and passion, we need that
— Kha Mer (@khakhov) September 16, 2014
In some 'diary games,' the primary audience is the author. Authoring games as catharsis. via @inurashii #alterconf
— Annika Backstrom (@abackstrom) September 16, 2014
"Personal narrative games are about the condition of the self, the community, or humanity" #AlterConf @inurashii
— Jenna Hoffstein (@jhoffstein) September 16, 2014
"We have internalized these values that make us feel broken." @inurashii #alterconf <3
— Adri (@genericgeekgirl) September 16, 2014
.@inurashii recommends we all listen to "This is Why We Video Gaming" again: https://t.co/s2FGJbbLfC #alterconf
— Dilettante Dingus (@BooDooPerson) September 16, 2014
"Personal narrative games don't let you have the comfort of simple morality" #AlterConf @inurashii
— Jenna Hoffstein (@jhoffstein) September 16, 2014
Typical "gamers" see video games as value neutral entertainment offering sense of freedom + power; hence, disdain for diary games #alterconf
— Alyce Currier (@notalyce) September 16, 2014